Tuesday, June 4, 2019

Purpose Of Different Camera Angles

Purpose Of Different Camera AnglesA dogged pearlescent shows the entire intent or human figure and is usually intended to place it in some relation to its surroundings. It has been suggested that long- fissure ranges usually correspond to approximately what would be the distance between the mien row of the audience and the stage in live theatre. It is now common to refer to a long opaline as a wide shaft beca using up it often requires the use of a wide-angle lens.A related notion is that of an intense long gap. This can be taken from as much as a quarter of a mile away, and is generally employ as a scene-setting, frameing shot. It normally shows an exterior, e.g. the outside of a building, or a landscape, and is often use to show scenes of thrilling action e.g. in a war film or disaster movie. There forget be very little token visible in the shot, as it is meant to give a general impression rather than specific information.Medium ShotA medium shot is a tv photographic camera shot from a medium distance. In some standard texts and professional references, a full-length take care of a human subject is called a medium shot in this terminology, a shot of the person from the knees up or the waist up is a close-up shot. In other texts, these character referenceial views atomic number 18 called medium shots.Medium shots are relatively good in showing facial expressions but work well to show body language. Depending where the pieces are rigid in the shot, a medium shot is used to represent importance and power.Close-UpA close-up tightly frames a person or an object. Close-ups display more detail than a medium or long shot, but they do not include the broader scene. Moving in to a close-up or away from a close-up is a common type of zooming.Close-ups are used in many ways, for many reasons. Close-ups are often used as cutaways from a more distant shot to show detail, such as characters emotions, or some intricate activity with their hands. Close cu ts to characters faces are used far more often in boob tube than in movies they are especially common in soap operas. For a director to deliberately avoid close-ups may create in the audience an ruttish distance from the subject matter.Close-ups are used for distinguishing main characters. Major characters are often given a close-up when they are introduced as a way of indicating their importance. jumper cable characters lead have multiple close-ups.Close-up shots do not show the subject in the broad context of its surroundings. If overused, close-ups may leave viewers uncertain as to what they are seeing. Close-ups are rarely do with wide angle lenses, because perspective causes objects in the center of the picture to be unnaturally enlarged. Certain times, different directors will use wide angle lenses, because they can convey the message of confusion, and bring life to certain characters.Aerial ShotAerial shots are usually d maven with a crane or with a camera attached to a special helicopter to view large landscapes. A good area to do this shot would be a scene that takes place on a building. If the aerial shot is of a character it can make them seem insignificant or vulnerable.Birds Eye ShotA birds eye shot refers to a shot looking directly down on the subject. The perspective is very foreshortened, making the subject appear short and squat. This shot can be used to give an overall establishing shot of a scene, or to emphasise the smallness or insignificance of the subjects. These shots are normally used for battle scenes or establishing where the character is.Low-Angle ShotA low-angle shot is a shot from a camera positioned low on the vertical axis, anywhere below the eye line, looking up.Over the Shoulder ShotAn over the shoulder shot is a shot of someone or something taken over the shoulder of another person. The back of the shoulder and head of this person is used to frame the image of whatever (or whomever) the camera is pointing toward. This t ype of shot is very common when two characters are having a discussion and will usually follow an establishing shot which helps the audience place the characters in their setting.Point of encounter ShotA point of view (POV) shot is a short film scene that shows what a character (the subject) is looking at (represented through the camera). It is usually established by being positioned between a shot of a character looking at something, and a shot showing the characters reaction.A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is shared (dual or triple), i.e. it represents the joint POV of two (or more) characters. There is overly the nobody POV, where a shot is taken from the POV of a non-existent character. This often occurs when an actual POV shot is implied, but the character is upstage. Somet imes the character is never present at all, despite a clean-living POV shot.A POV shot need not be established by strictly ocular means. The manipulation of diegetic sounds can be used to emphasize a particular characters POV.It makes little sense to say that a shot is inherently POV it is the editing of the POV shot within a sequence of shots that determines POV. Nor can the establishment of a POV shot be isolated from other elements of filmmaking mise en scene, acting, camera placement, editing, and special government issues can all contribute to the establishment of POV.With some POV shots when an animal is the elect character, the shot will look distorted or black and white.Reverse ShotShot reverse shot is a film technique wherein one character is shown looking at another character (often off-screen), and thus the other character is shown looking back at the first character. Since the characters are shown facing in opposite directions, the viewer assumes that they are look ing at all(prenominal) other.Shot reverse shot is a feature of the classical Hollywood style of perseverance editing, which deemphasizes transitions between shots such that the audience perceives one continuous action that develops linearly, chronologically, and logically. It is in fact an example of an eye line match. ii ShotA Two shot is a type of shot where the frame encompasses a view of two people (the subjects). The subjects do not have to be next to each other, and there are many common two-shots which have one subject in the foreground and the other subject in the background.The shots are also used to show the emotional reactions between the subjects.An American two shot shows the two heads facing each other in profile to the camera.Establishing ShotAn establishing shot sets up, or establishes, a scenes setting and/or its participants. Typically it is a shot at the beginning (or, occasionally, end) of a scene indicating where, and sometimes when, the remainder of the scene takes place.Establishing shots may use famous landmarks such as the Eiffel Tower, the Colosseum, the Empire State Building, or the Statue of Liberty to identify a city.Alternatively, an establishing shot might just be a long shot of a room that shows all the characters from a particular scene. A close-up shot can also be used at the beginning of a scene to establish the setting.Establishing shots were more common during the classical era of filmmaking than they are now. Todays filmmakers tend to skip the establishing shot in order to move the scene along more quickly. In addition, scenes in mysteries and the like often wish to obscure the setting and its participants and thus avoid clarifying them with an establishing shot.An establishing shot may also establish a concept, rather than a location. For example, opening with a martial arts drill visually establishes the theme of martial arts.Master ShotA subdue shot is a film recording of an entire dramatized scene, from start to f inish, from an angle that keeps all the players in view. It is often a long shot and can sometimes perform a double function as an establishing shot. Usually, the master shot is the first shot checked off during the shooting of a scene-it is the foundation of what is called camera coverage, other shots that reveal different aspects of the action, groupings of two or three of the actors at crucial moments, close-ups of individuals, insert shots of various props, and so on.Freeze Frame ShotA freeze frame shot is used when one shot is printed in a single frame several times, in order to make an interest illusion of a still photograph.Freeze frame is also a drama medium term used in which, during a live performance, the actors/actresses will freeze at a particular, pre-meditated time, to enhance a particular scene, or to show an important moment in the play/production. The image can then be further enhanced by spoken word, in which each character tells their personal thoughts regarding the situation, giving the audience further insight into the meaning, plot or hidden story of the play/production/scene. This is known as thought tracking, another Drama Medium.Insert ShotAn insert is a shot of part of a scene as filmed from a different angle and/or focal length from the master shot. Inserts cover action already cover in the master shot, but emphasize a different aspect of that action due to the different framing. An insert is different from a cutaway in that the cutaway is of action not covered in the master shot.There are more exact terms to use when the new, inserted shot is another view of actors close-up, head shot, knee shot, two shot. So the term insert is often confined to views of objectsand body parts, other than the head. Thus CLOSE-UP of the gunfighter, INSERT of his hand quivering in a higher place the holster, TWO SHOT of his friends watching anxiously, INSERT of the clock ticking.Often inserts of this sort are done separately from the main action, by a second-unit director using stand-ins.Inserts and cutaways can both be vexatious for directors, as care must be taken to preserve continuity by keeping the objects in the kindred relative position as in the main take, and having the lighting the same.Special Effects used in Martial Art FilmsBluescreen/ impregnation KeyChroma keying is a technique for mixing two images or frames together in which a colour (or a small colour range) from one image is removed (or make transparent), revealing another image behind it. This technique is also referred to as colour keying, colour-separation overlay (CSO primarily by the BBC), greenscreen, and somberscreen.It is commonly used for weather forecast broadcasts, wherein the presenter appears to be standing in front of a large map, but in the studio it is actually a large unsanctified or green background. The meteorologist stands in front of a bluescreen, and then different weather maps are added on those parts in the image where the colour i s blue.If the meteorologist himself wears blue clothes, his clothes will become replaced with the background video. This also works for greenscreens, since blue and green are considered the colours least like skin tone. This technique is also used in the entertainment industry, the iconic theatre shots in Mystery Science Theater 3000, for example.DescribeRelateBullet epochBullet Time refers to a digitally enhanced simulation of variable speed (i.e. slow motion, time-lapse) photography used in films, broadcast advertisements and video games. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and un-filmable events, such as flying bullets) and space (by way of the ability of the camera angle-the audiences point-of-view-to move rough the scene at a normal speed while events are slowed). The first movie to use the Bullet Time technique was Blade in 1998, where bullets were computer-generated and digitally implemented. However, th e actual term Bullet Time is a registered trademark of Warner Bros., the distributor of The Matrix. It was formerly a trademark of 3D Realms, leavenr of the Max Payne games.This is well-nigh impossible with conventional slow-motion, as the physical camera would have to move impossibly fast the concept implies that only a virtual camera, often illustrated within the confines of a computer-generated environment such as a game or virtual reality, would be capable of filming bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow-mo, temps mort and virtual cinematography.DescribeRelateComputer-generated ImageryComputer-generated imagery (also known as CGI) is the application of the field of computer artistic creation or, more specifically, 3D computer artistic production to special effects in films, television programs, commercials, simulators and simulation generally, and printed media. Video games u sually use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered cut scenes and intro movies that would be typical CGI applications. These are sometimes referred to as FMV (Full motion video).CGI is used for visual effects because computer generated effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd together scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.3D computer graphics software is used to make computer-generated imagery for movies, etc. fresh availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers. This has brought about an net profit subculture with its own set of global celebrities, clichs, and technical vocabulary.Simulators, particularly flight simulators, and simulation generally, make extensive use of CGI techniques for representing the Outside World.DescribeRelatedigital CompositingDigital compositing is the process of digitally assembling multiple images to make a final image, typically for print, motion pictures or screen display. It is the evolution into the digital realm of opthalmic film compositing.DescribeRelateStop TrickA stop trick is a film special effect. It occurs when an object is filmed, then while the camera is off, the object is moved out of sight of the camera, and then the camera is turned back on. When the film is watched it thus seems to the viewer that object disappears.Georges Mlis accidentally developed the stop trick while filming street traffic in Paris. The gate mechanism of his camera jammed the traffic act moving normally but Mliss camera stopped filming until he c ould free the gate mechanism. Later, when he screened the printed footage of the street traffic, he was surprise to see an omnibus suddenly turn into a hearse. What actually happened is that the omnibus moved out of frame after the camera jammed, to be replaced by the hearse onward the camera continued filming.Mlis used this technique to do magical tricks. For example, he would film a magician and a female childfriend the magician would make a gesture and Melies stopped the camera. He told the girl to go out of sight and started the camera again. When viewing the finished film, it looked like the girl disappeared suddenly after the magicians gesture.This technique is not to be confused with the stop motion technique, in which the entire shot is created frame-by-frame.The television series Bewitched made frequent usage of the stop-trick technique.DescribeRelateStop MotionStop-motion (also known as stop-action or frame-by-frame) is an animation technique to make a physically manip ulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop-motion for their ease of repositioning. Stop-motion animation using clay is described as clay animation or clay-mation.DescribeRelateCamera Techniques used in fight scenesLong Lens StuntThe most basic approach to shooting a vehement punch is one of the most effective. The very first punch thrown in Fight Club was shot this way, and its used again throughout the film, so it cant be bad.Speed PunchWfMatching MotionWfKnock DownWfCutting For ImpactWfDown on the FloorWfOff-Screen ViolenceWfThe importation of DefeatWf

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